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Using LabVIEW with TCP/IP and UDP
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Internet Protocol (IP), User Datagram Protocol (UDP),
and Transmission Control Protocol (TCP) are basic tools for network communication.
The name TCP/IP comes from two of the best-known protocols of the Internet
protocol suite, the Transmission Control Protocol and the Internet Protocol.
With TCP/IP you can communicate over single networks or interconnected
networks. The individual networks can be separated by large geographical
distances. TCP/IP routes data from one network or Internet computer to another.
Because TCP/IP is available on most computers, it can transfer information
among diverse systems.
LabVIEW and TCP/IP
You can use the TCP/IP protocols with LabVIEW on all platforms.
LabVIEW includes TCP and UDP VIs and functions for creating client or server
VIs.
Table of Contents:
IP
performs the low-level service of moving data between computers. IP packages
data into components called datagrams. A datagram contains, among other
things, the data and a header that indicates the source and destination addresses.
IP determines the correct path for the datagram to take across the network
or Internet and sends the data to the specified destination.
IP cannot guarantee delivery. In fact, IP might deliver
a single datagram more than once if the datagram is duplicated in transmission.
Programs rarely use IP but use TCP or UDP instead.
UDP
provides simple, low-level communication among processes on computers. Processes
communicate by sending datagrams to a destination computer or port. A port
is the location where you send data. IP handles the computer-to-computer
delivery. Once the datagram reaches the destination computer, UDP moves the
datagram to its destination port. If the destination port is not open, UDP
discards the datagram. UDP shares the same delivery problems of IP.
Use UDP in applications where reliability is not critical.
For example, an application might transmit informative data to a destination
frequently enough that a few lost segments of data are not problematic.
Using UDP Because
UDP is not a connection-based protocol as TCP is, you do not need to establish
a connection with a destination before you send or receive data. Instead,
you specify the destination for the data when you send each datagram. Operating
systems do not report transmission errors.
Use the UDP Open function to open a UDP socket on a port.
The number of simultaneously open UDP ports depends on the operating system.
The UDP Open function returns a network connection refnum that uniquely identifies
the UDP socket. Use this connection ID to refer to this socket in subsequent
VI calls.
Use the UDP Write function to send data to a destination,
and use the UDP Read function to read that data. Each write operation requires
a destination address and port. Each read operation contains the source address
and port. UDP preserves the datagram bytes that you specified for each command
you send.
In theory, you can send datagrams of any size; however,
you typically would not use UDP to send large datagrams because it is not
as reliable as TCP.
When you finish all communications on a port, use the UDP Close function to free system resources.
UDP Multicast
Using the UDP functions, you can communicate to a single client
(singlecast) or to all computers on the subnet through a broadcast. If you
want to communicate to multiple specific computers, you have to configure
the UDP functions to iterate through a list of clients. Using this technique
creates duplicate network traffic because LabVIEW sends a separate copy of
the data to each client and maintains a list of clients interested in receiving
the data.
Use multicasting to communicate between a single sender and
multiple clients on a network without requiring the sender to maintain a
list of clients or send multiple copies of the data to each client. To receive
data broadcast by a multicast sender, all clients must join a multicast group.
The sender does not have to join a group to send data. The sender specifies
a multicast IP address, which defines a multicast group. Multicast IP addresses
are in the 224.0.0.0 to 239.255.255.255
range. When a client wants to join a multicast group it subscribes to the
multicast IP address of the group. Once subscribed to a multicast group,
the client receives data sent to the multicast IP address.
To multicast in LabVIEW, use the polymorphic UDP Multicast Open VI located on the UDP palette
to open connections capable of reading, writing, or reading and writing UDP
data. Specify the time-to-live (TTL) for writing data, the multicast address
for reading data, and the multicast port number for reading and writing data.
The default TTL is 1,
which means LabVIEW sends the datagram only to the local subnet. When a router
receives a multicast datagram, it decrements the datagram TTL. If the TTL
is greater than 1, the
router forwards the datagram to other routers. The following table lists
what action occurs to a multicast datagram when you specify a value for the
time-to-live parameter.
| 0 | Datagram remains on the host computer. |
| 1 | Datagram
sent to every client on the same local subnet that subscribes to that IP
address. Hubs/repeaters and bridges/switches forward the datagram. Routers
do not forward the datagram if the TTL is 1. |
Note: If you specify a value greater than 1, the datagram is sent and routers forward it through TTL-1 layers.
Refer to the UDP Multicast Receiver VI and the UDP Multicast Sender VI located in the examples\comm\UDP.llb for examples of using UDP multicasting.
CP
ensures reliable transmission across networks, delivering data in sequence
without errors, loss, or duplication. TCP retransmits the datagram until
it receives an acknowledgment.
Setup
Before using TCP/IP, confirm that you have the correct setup, which varies depending on the platform you use.
- Windows and UNIX
TCP/IP is built in. You do not need to use a third-party product to communicate
using TCP/IP. If your network is configured properly, LabVIEW requires no
additional setup.
- Mac OS LabVIEW networking requires Open Transport, included in Mac OS 7.5 and later.
Using TCP TCP is a
connection-based protocol, which means that sites must establish a connection
before transferring data. TCP permits multiple, simultaneous connections.
You initiate a connection by waiting for an incoming
connection or by actively seeking a connection with a specified address.
In establishing TCP connections, you have to specify the address and a port
at that address. A number between 0 and 65,535 represents a port. UNIX reserves
port numbers less than 1,024 for privileged applications. Different ports
at a given address identify different services at that address.
Use the TCP Open Connection function to actively establish
a connection with a specific address and port. If the connection is successful,
the function returns a network connection refnum that uniquely identifies
that connection. Use this connection ID to refer to the connection in subsequent
VI calls.
You can use the following methods to wait for an incoming connection:
- Use the TCP Listen VI to create a listener
and wait for an accepted TCP connection at a specified port. If the connection
is successful, the VI returns a connection ID, the address, and the port
of the remote TCP client.
- Use the TCP Create Listener function
to create a listener and use the Wait on Listener function to listen for
and accept new connections. The Wait on Listener function returns the same
listener ID you wired to the function and the connection ID for a connection.
When you finish waiting for new connections, use the TCP Close function to
close a listener. You cannot read from or write to a listener.
The advantage of using the second method is that you can use
the TCP Close function to cancel a listen operation, which is useful when
you want to listen for a connection without using a timeout, but you want
to cancel the listen when another condition becomes true. You can close the
listen VI at any time.
When you establish a connection, use the TCP Read function
and the TCP Write function to read and write data to the remote application.
Use the TCP Close Connection function to close the connection
to the remote application. If unread data remains, and the connection closes,
you might lose data. Use a higher level protocol for your computer to determine
when to close the connection. Once a connection is closed, you cannot read
from it or write to it again.
TCP Versus UDP TCP is the
best method to use if you want reliable data transmission. UDP is a connectionless
protocol with higher performance, but it does not ensure reliable data transmission.
TCP Client Example
The following steps are a generalized description of how to use the TCP functions to create a TCP client.
1. Use the TCP Open Connection function to open a connection
to a server. You must specify the Internet address of the server and the
port for the server.
The address identifies a computer on the network. The
port identifies a communication channel on the computer that the server uses
to listen for communication requests. When you create a TCP server, you specify
the port that you want the server to use for communication.
2. Use the TCP Write function to send the command to a server.
3. Use the TCP Read function to read results from the server.
With the TCP Read function, you must specify the number of characters you want to read.
Use the following methods to handle different sized commands:
- Precede the command and the result with a fixed size parameter that specifies the size of the command or result. In this case, read the size parameter and then read the number of characters the size parameter specifies. This method is the most flexible.
- Make each command and result a fixed
size. When a command is smaller than the size you specify, you can pad it
to the fixed size. This method is the most efficient.
- Follow each command and result with a
specific terminating character. Read data in small units until you reach
the terminating character.
4. Use the TCP Close Connection function to close the connection to the server.
Timeouts and Errors
When you design a network application, consider carefully what should happen
if something fails. For example, if the server crashes, determine how each
client VI handles it.
One solution is to make sure that each client VI has
a timeout. If something fails to produce results after a certain amount of
time, the client continues execution. In continuing, the client can try to
reestablish the connection or report the error. If necessary, the client
VI can shut down the application.
TCP Server Example
The following steps are a generalized description of how to use the TCP functions to create a TCP server.
1. Use the TCP Listen VI to wait for a connection. You must
specify the port. This port must be the same port that the client attempts
to access. Refer to the TCP Client Example section of this document for more information about using the TCP Listen VI.
2. If a connection is established, read from that port to retrieve a command. As discussed in the TCP Client Example section of this document, you must decide the format for commands. If a size parameter
precedes commands, read the length field first and then read the amount of
data the length field indicates are remaining.
3. Use the TCP Write function to return results. As discussed in the TCP Client Example section of this document, the data must be in a form that the client can accept.
4. Use the TCP Close Connection function to close the connection.
TCP and UDP Examples
Refer to the examples\comm\TCP.llb and the examples\comm\UDP.llb for examples of using the TCP and UDP VIs and functions.
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